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SBPLY254
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SOURCE.ZIP
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SBPLAY.MAK
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Makefile
|
1995-11-21
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1KB
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63 lines
PROJ =SBPLAY
DEBUG =0
CC =qcl
AS =qcl
CFLAGS_G = /AL /W1 /Ze
CFLAGS_D = /Zd /Zr /Od
CFLAGS_R = /O /Ot /DNDEBUG
CFLAGS =$(CFLAGS_G) $(CFLAGS_R)
AFLAGS_G =/Cx /P1
AFLAGS_D =/Zi
AFLAGS_R =/DNDEBUG
AFLAGS =$(AFLAGS_G) $(AFLAGS_R)
LFLAGS_G = /CP:0xfff /NOI /SE:0x80 /ST:0x2000
LFLAGS_D =
LFLAGS_R =
LFLAGS =$(LFLAGS_G) $(LFLAGS_R)
RUNFLAGS =
H = include\sound.h csource\sbplay.h
OBJS_EXT =
LIBS_EXT = lib\graphics.lib
.asm.obj: ; $(AS) $(AFLAGS) -c $*.asm
all: $(PROJ).EXE
sndshell.obj: csource\sndshell.c $(H)
sb.obj: csource\sb.c $(H)
_sbdma.obj: source\_sbdma.asm $(INC)
_pcplay.obj: source\_pcplay.asm $(INC)
mouse.obj: csource\mouse.c $(H)
sbplay.obj: csource\sbplay.c $(H)
_digplay.obj: source\_digplay.asm $(INC)
ems.obj: csource\ems.c $(H)
$(PROJ).EXE: sndshell.obj sb.obj _sbdma.obj _pcplay.obj mouse.obj sbplay.obj _digplay.obj \
ems.obj $(OBJS_EXT)
echo >NUL @<<$(PROJ).crf
sndshell.obj +
sb.obj +
_sbdma.obj +
_pcplay.obj +
mouse.obj +
sbplay.obj +
_digplay.obj +
ems.obj +
$(OBJS_EXT)
$(PROJ).EXE
$(LIBS_EXT);
<<
qlink $(LFLAGS) @$(PROJ).crf
run: $(PROJ).EXE
$(PROJ) $(RUNFLAGS)